As it heads into 2025, Fallout 76’s lead producer discusses playable ghouls, why Fallout needs a giant snake, and whether we’ll ever get playable super mutants
“You can't see it on [the device this interview was recorded using], but my smile is very big,” lead producer Bill LaCoste says, when I ask him how he feels about the year Fallout 76 has had, in what’s generally been pretty historic 12 months for the Fallout series as a whole. Read more
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“You can't see it on [the device this interview was recorded using], but my smile is very big,” lead producer Bill LaCoste says, when I ask him how he feels about the year Fallout 76 has had, in what’s generally been pretty historic 12 months for the Fallout series as a whole.
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